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Authentic conversations so far...

This is an archive of the email messages I sent to my daily mailing list since March 12th, 2024. Enjoy!

Path Plotter is a workshop game meant to break down user goals into sub-components to form a user flow.

Feedback is a gift

When someone points out an accessibility problem, they're handing you a golden opportunity to make your website better for everyone.

If I were to dedicate tomorrow's newsletter to you and the challenge you're currently facing, what would that newsletter be about?

The purpose of the Fear Finder game is to uncover what's troubling the team when they think about accessibility.

There are any number of things that look like fixing accessibility. The only thing that actually is that is fixing accessibility.

Our default stance is being reactive to accessibility issues. Unless you become passive, you're doing fine.

If you want change

Both people who want change and those who want to change play a role in advancing web accessibility.

Impact Cards is a game to help everyone learn about a few different disabilities and how the web affects persons with these disabilities.

Why companies often opt for quick fixes over long-term solutions, and what are the benefits of a proactive approach to digital inclusion.

How could that work?

Re-frame statements that reflect common misconceptions about accessibility into more constructive questions.

Ready to subscribe?

I send out short emails like these every day to help you gain a fresh perspective on accessibility and understand it without the jargon, so you can build more robust products that everyone can use, including people with disabilities.

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